planar interskeletal structure
Development of Musculoskeletal Legs with Planar Interskeletal Structures to Realize Human Comparable Moving Function
Onitsuka, Moritaka, Nishiura, Manabu, Kawaharazuka, Kento, Tsuzuki, Kei, Toshimitsu, Yasunori, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
Abstract-- Musculoskeletal humanoids have been developed by imitating humans and expected to perform natural and dynamic motions as well as humans. To achieve desired motions stably in current musculoskeletal humanoids is not easy because they cannot maintain the sufficient moment arm of muscles in various postures. In this research, we discuss planar structures that spread across joint structures such as ligament and planar muscles and the application of planar interskeletal structures to humanoid robots. Next, we develop MusashiOLegs, a musculoskeletal legs which has planar interskeletal structures and conducts several experiments to verify the importance of planar interskeletal structures. I. INTRODUCTION The tendon-driven musculoskeletal humanoids [1], [2] which imitates a human body structure, have muscles around Muskuloskeletal humanoids are designed as a model of human beings and expected to perform as a rigid mechanism. These rigid joints restriction cannot natural and dynamic motions as a human being can do.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.05)
- North America > United States > New York > New York County > New York City (0.04)
Realization of Seated Walk by a Musculoskeletal Humanoid with Buttock-Contact Sensors From Human Constrained Teaching
Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
In this study, seated walk, a movement of walking while sitting on a chair with casters, is realized on a musculoskeletal humanoid from human teaching. The body is balanced by using buttock-contact sensors implemented on the planar interskeletal structure of the human mimetic musculoskeletal robot. Also, we develop a constrained teaching method in which one-dimensional control command, its transition, and a transition condition are described for each state in advance, and a threshold value for each transition condition such as joint angles and foot contact sensor values is determined based on human teaching. Complex behaviors can be easily generated from simple inputs. In the musculoskeletal humanoid MusashiOLegs, forward, backward, and rotational movements of seated walk are realized.